
Are you using videogames as a tool to reflect upon the meaning of life? Is this what it takes for games to be accepte as a "true form of art", whatever that means? Would it take a Game Art superstar - a 21st century Andy Warhol with a joypad, so to speak - to make it finally happen? GameScenes: Games like Every Day The Same Dream and Inside A Dead Skyscraperhave more existentialist subtexts than more overtly political titles of the recent past. Molleindustria, Every Day The Same Dream,Interactive game, 2010 That's pretty much what it takes to create a "scene". They invested quite a lot of energy in producing events, festivals and publications. Another more practical reason is that in Italy there is a small but active group of critics and curators that are passionate about game art. But since the local game industry is small and marginal, these individuals found other ways to engage with games, either by developing independently (see the critically acclaimed Fotonica by Santa Ragione) or by making game-related art. Paolo Pedercini: It makes some sense: in other contexts some of these artists may have been absorbed by the industry. How do you explain this apparent paradox? On the other hand, the Belpaese has produced a remarkable number of groundbreaking artists who use digital games as their medium of choice. Italy's reputation in the videogame industry is not exactly strong.


Molleindustria, Operation Pedopriest, Interactive game, 2007 All these games are example of culture jamming that use videogames as means of expression.
Fotonica game engine free#
In the last eight years, Molleindustria has produced an impressive number of highly controversial Flash-based titles such as Oiligarchy, McDonald's Videogame, The Free Culture Game, Operation: Pedopriest, and Phone Story, which was recently banned from the Apple App Store. In 1993, he founded Molleindustria, a collective of artists and game designers whose aim is to create “radical games against the dictatorship of entertainment”. The conversation between Mathias Jansson and Paolo Pedercini took place in August 2011 via email.īorn 1981 in Italy, Paolo Pedercini is today a well known artist and game designer. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the way game-based art is being created, experienced, and discussed today.
Fotonica game engine series#
GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld.
